56 void write(
int addr, uint8_t value);
57 uint8_t read(
int addr);
60 bool signalInterrupt(
int intnum);
63 bool pendingInterrupt() {
return m_pendingInterrupt; }
66 int pendingInterruptNum() {
return m_baseVector | m_pendingIR; }
69 void ackPendingInterrupt();
75 int getHighestPriorityBitNum(uint8_t value);
76 void setPendingInterrupt();
90 bool m_pendingInterrupt;
This file is the all in one include file. Application can just include this file to use FabGL library...