FabGL
ESP32 Display Controller and Graphics Library
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Forces the sprites to be updated.
Screen is automatically updated whenever a primitive is painted (look at Canvas).
When a sprite updates its image or its position (or any other property) it is required to force a refresh using this method.
BitmappedDisplayController.refreshSprites() is required also when using the double buffered mode, to paint sprites.
Definition at line 562 of file displaycontroller.cpp.