FabGL
ESP32 Display Controller and Graphics Library
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This is the complete list of members for CollisionDetector, including all inherited members.
addSprite(Sprite *sprite) | CollisionDetector | |
CollisionDetector(int maxObjectsCount, int width, int height) | CollisionDetector | |
detectCollision(Sprite *sprite, bool removeCollidingSprites=true) | CollisionDetector | |
detectCollision(Sprite *sprite, CollisionDetectionCallback callbackFunc, void *callbackObj) | CollisionDetector | |
removeSprite(Sprite *sprite) | CollisionDetector | |
update(Sprite *sprite) | CollisionDetector | |
updateAndDetectCollision(Sprite *sprite, bool removeCollidingSprites=true) | CollisionDetector | |
updateAndDetectCollision(Sprite *sprite, CollisionDetectionCallback callbackFunc, void *callbackObj) | CollisionDetector |