FabGL
ESP32 Display Controller and Graphics Library
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This is the complete list of members for Scene, including all inherited members.
addSprite(Sprite *sprite) | Scene | inline |
collisionDetected(Sprite *spriteA, Sprite *spriteB, Point collisionPoint)=0 | Scene | pure virtual |
getHeight() | Scene | inline |
getWidth() | Scene | inline |
init()=0 | Scene | pure virtual |
removeSprite(Sprite *sprite) | Scene | inline |
Scene(int maxSpritesCount, int updateTimeMS, int width, int height, int stackSize=2048) | Scene | |
start(bool suspendTask=true) | Scene | |
stop() | Scene | |
update(int updateCount)=0 | Scene | pure virtual |
updateSprite(Sprite *sprite) | Scene | inline |
updateSpriteAndDetectCollisions(Sprite *sprite) | Scene |