FabGL
ESP32 Display Controller and Graphics Library
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Represents the VGA bitmapped controller. More...
#include <vgacontroller.h>
Inherits VGABaseController.
Public Member Functions | |
void | begin () |
This is the 64 colors (8 GPIOs) initializer using default pinout. More... | |
void | begin (gpio_num_t red1GPIO, gpio_num_t red0GPIO, gpio_num_t green1GPIO, gpio_num_t green0GPIO, gpio_num_t blue1GPIO, gpio_num_t blue0GPIO, gpio_num_t HSyncGPIO, gpio_num_t VSyncGPIO) |
This is the 64 colors (8 GPIOs) initializer. More... | |
void | begin (gpio_num_t redGPIO, gpio_num_t greenGPIO, gpio_num_t blueGPIO, gpio_num_t HSyncGPIO, gpio_num_t VSyncGPIO) |
This is the 8 colors (5 GPIOs) initializer. More... | |
DisplayControllerType | controllerType () |
Determines the display controller type. More... | |
uint8_t | createRawPixel (RGB222 rgb) |
Creates a raw pixel to use with VGAController.setRawPixel. More... | |
void | enableBackgroundPrimitiveExecution (bool value) |
Enables or disables drawings inside vertical retracing time. More... | |
void | enableBackgroundPrimitiveTimeout (bool value) |
Enables or disables execution time limitation inside vertical retracing interrupt. More... | |
uint8_t | getBitsPerChannel () |
Gets number of bits allocated for each channel. More... | |
uint8_t * | getScanline (int y) |
Gets a raw scanline pointer. More... | |
int | getScreenHeight () |
Determines the screen height in pixels. More... | |
int | getScreenWidth () |
Determines the screen width in pixels. More... | |
int | getViewPortCol () |
Determines horizontal position of the viewport. More... | |
int | getViewPortHeight () |
Determines vertical size of the viewport. More... | |
int | getViewPortRow () |
Determines vertical position of the viewport. More... | |
int | getViewPortWidth () |
Determines horizontal size of the viewport. More... | |
bool | isDoubleBuffered () |
Determines whether BitmappedDisplayController is on double buffered mode. More... | |
void | moveScreen (int offsetX, int offsetY) |
Moves screen by specified horizontal and vertical offset. More... | |
NativePixelFormat | nativePixelFormat () |
Represents the native pixel format used by this display. More... | |
void | processPrimitives () |
Draws immediately all primitives in the queue. More... | |
void | readScreen (Rect const &rect, RGB222 *destBuf) |
Reads pixels inside the specified rectangle. More... | |
void | refreshSprites () |
Forces the sprites to be updated. More... | |
void | removeSprites () |
Empties the list of active sprites. More... | |
void | resumeBackgroundPrimitiveExecution () |
Resumes drawings after suspendBackgroundPrimitiveExecution(). More... | |
void | setMouseCursor (Cursor *cursor) |
Sets mouse cursor and make it visible. More... | |
void | setMouseCursor (CursorName cursorName) |
Sets mouse cursor from a set of predefined cursors. More... | |
void | setMouseCursorPos (int X, int Y) |
Sets mouse cursor position. More... | |
void | setRawPixel (int x, int y, uint8_t rgb) |
Sets a raw pixel prepared using VGAController.createRawPixel. More... | |
void | setResolution (char const *modeline, int viewPortWidth=-1, int viewPortHeight=-1, bool doubleBuffered=false) |
Sets current resolution using linux-like modeline. More... | |
template<typename T > | |
void | setSprites (T *sprites, int count) |
Sets the list of active sprites. More... | |
void | shrinkScreen (int shrinkX, int shrinkY) |
Reduces or expands screen size by the specified horizontal and vertical offset. More... | |
void | suspendBackgroundPrimitiveExecution () |
Suspends drawings. More... | |
void | writeScreen (Rect const &rect, RGB222 *srcBuf) |
Writes pixels inside the specified rectangle. More... | |
Static Public Member Functions | |
static VGAController * | instance () |
Returns the singleton instance of VGAController class. More... | |
Static Public Attributes | |
static int | queueSize = 1024 |
Size of display controller primitives queue. More... | |
Represents the VGA bitmapped controller.
Use this class to set screen resolution and to associate VGA signals to ESP32 GPIO outputs.
This example initializes VGA Controller with 64 colors at 640x350:
fabgl::VGAController VGAController; // the default assigns GPIO22 and GPIO21 to Red, GPIO19 and GPIO18 to Green, GPIO5 and GPIO4 to Blue, GPIO23 to HSync and GPIO15 to VSync VGAController.begin(); VGAController.setResolution(VGA_640x350_70Hz);
This example initializes VGA Controller with 8 colors (5 GPIOs used) and 640x350 resolution:
// Assign GPIO22 to Red, GPIO21 to Green, GPIO19 to Blue, GPIO18 to HSync and GPIO5 to VSync VGAController.begin(GPIO_NUM_22, GPIO_NUM_21, GPIO_NUM_19, GPIO_NUM_18, GPIO_NUM_5); // Set 640x350@70Hz resolution VGAController.setResolution(VGA_640x350_70Hz);
This example initializes VGA Controller with 64 colors (8 GPIOs used) and 640x350 resolution:
// Assign GPIO22 and GPIO21 to Red, GPIO19 and GPIO18 to Green, GPIO5 and GPIO4 to Blue, GPIO23 to HSync and GPIO15 to VSync VGAController.begin(GPIO_NUM_22, GPIO_NUM_21, GPIO_NUM_19, GPIO_NUM_18, GPIO_NUM_5, GPIO_NUM_4, GPIO_NUM_23, GPIO_NUM_15); // Set 640x350@70Hz resolution VGAController.setResolution(VGA_640x350_70Hz);
Definition at line 89 of file vgacontroller.h.