FabGL
ESP32 Display Controller and Graphics Library
uiTextEdit Class Reference

Represents a text edit control. More...

#include <fabui.h>

Inheritance diagram for uiTextEdit:

Public Member Functions

 uiTextEdit (uiWindow *parent, char const *text, const Point &pos, const Size &size, bool visible=true, uint32_t styleClassID=0)
 Creates an instance of the object. More...
 
uiAnchorsanchors ()
 Allows to switch on or off anchors. More...
 
uiAppapp ()
 Determines the app that owns this object. More...
 
void bringAfter (uiWindow *insertionPoint)
 Brings this window after another one. More...
 
void bringOnTop ()
 Brings this window on top. More...
 
Point clientPos ()
 Determines position of the client area. More...
 
virtual Rect clientRect (uiOrigin origin)
 Determines the client area bounding box. More...
 
Size clientSize ()
 Determines the client area size. More...
 
void exitModal (int modalResult)
 Exits from a modal window. More...
 
uiWindowfirstChild ()
 Gets first child. More...
 
int focusIndex ()
 Determines the focus index (aka tab-index) More...
 
bool hasChildren ()
 Determines whether this window has children. More...
 
bool hasFocus ()
 Determines whether this window or control has focus. More...
 
bool isActiveWindow ()
 Determines wheter this window is the active window. More...
 
bool isMouseOver ()
 Determines whether the mouse is over this window. More...
 
uiWindowlastChild ()
 Gets last child. More...
 
uiWindownext ()
 Gets next sibling. More...
 
uiObjectTypeobjectType ()
 Determines the object type. More...
 
uiWindowparent ()
 Determines the parent window. More...
 
uiWindowparentFrame ()
 Determines the parent frame. More...
 
Point pos ()
 Determines the window position relative to parent window. More...
 
uiWindowprev ()
 Gets previous sibling. More...
 
Rect rect (uiOrigin origin)
 Determines the window bounding box. More...
 
void repaint ()
 Repaints this window. More...
 
void repaint (Rect const &rect)
 Repaints a rectangle of this window. More...
 
void setFocusIndex (int value)
 Sets the focus index (aka tab-index) More...
 
void setParentProcessKbdEvents (bool value)
 Enables a child window to send keyboard events to its parent. More...
 
void setStyleClassID (uint16_t value)
 Sets style class for this UI element. More...
 
void setText (char const *value)
 Replaces current text. More...
 
void setTextFmt (const char *format,...)
 Replaces current text. More...
 
Size size ()
 Determines the window size. More...
 
uiWindowState state ()
 Determines the window state. More...
 
uint16_t styleClassID ()
 Determines current style class for this UI element. More...
 
char const * text ()
 Gets current content of the text edit. More...
 
uiTextEditPropstextEditProps ()
 Sets or gets text edit properties. More...
 
uiTextEditStyletextEditStyle ()
 Sets or gets text edit style. More...
 
Rect transformRect (Rect const &rect, uiWindow *baseWindow)
 Transforms rectangle origins from current window to another one. More...
 
uiWindowPropswindowProps ()
 Sets or gets window properties. More...
 
uiWindowStylewindowStyle ()
 Sets or gets window style. More...
 

Public Attributes

Delegate onChange
 Text edit event delegate. More...
 
Delegate< uiKeyEventInfo const & > onKeyType
 Key-type event delegate. More...
 

Detailed Description

Represents a text edit control.

A text edit is a single line editor, horizontally scrollable, text selection and replacement.

Definition at line 1418 of file fabui.h.


The documentation for this class was generated from the following files: