FabGL
ESP32 Display Controller and Graphics Library
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Represents a sprite. More...
#include <displaycontroller.h>
Represents a sprite.
A sprite contains one o more bitmaps (fabgl::Bitmap object) and has a position in a scene (fabgl::Scane class). Only one bitmap is displayed at the time.
It can be included in a collision detection group (fabgl::CollisionDetector class). Bitmaps can have different sizes.
Definition at line 546 of file displaycontroller.h.